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Learn the rules of the Checkmate battle.

 

Checkmate is a 5 on 5 crew-battle with direct KO ROUNDS.

The crew starting the battle is picked by chance.

After the first dancer started the battle, one dancer of the opposing crew has to answer. Immediately after this two runs, the judges decide who was better. The team that is starting the next round is always the crew that won the round before.

The loser has to leave the dancefloor and is out. So, one Crew, has four dancers left, the other Crew still 5. The winning crew is the one that eliminates all dancers from the opposing crew, or that has the most dancers left on the dance floor after a maximum battle time of 15 minutes.

Two of the dancers from each crew have unique abilities and are therefore called:

The King & The Queen
the special roles of Checkmate

The King can call out a certain dancer of the opposing crew. This dancer has to answer the run of the King! With this ability, you have a way to pick and eliminate specific b-boys from the other crew. If the King challenges a specific dancer, it is a 1vs1 situation. No routines or commandos allowed!

The Queen can revive dancers that are out and get them back to the dancefloor. Every time the Queen wins a run, a lost dancer from her crew can get back into the battle, but you do not have to leave the game in this case. So the Queen can revive but not kill dancers.

Pawns are dancers with no special abilities. But a Pawn always is the first to start the whole battle.

Routines & Commandos are allowed but have to be finished with a single dancer who has to leave the board if the round is lost.

There are marked areas at the side of the battlefield where the dancers that are out have to be placed. This is important to know who is in and who is out.

Also, the King and Queen are marked by wearing special clothing that is handed out by the organiser. This clothing is needed to recognise the special dancers. It is mandatory to wear. If you don’t wear the clothes, you are treated as a pawn.